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Life is important, but raising it should be harder to achieve. Give us modifiers that expand how we survive and for different scenarios. Survivability should be a focus instead of pure glass cannons. Quickly, harder, better recovery after attacks, elemental focused, bow focused, axe focused, bleeding, all of it.ĭefensive can be damage prevention chance, hit recovery, elemental resistances (CAP THIS, specific legendaries can then raise the cap), thorns but “stored”, not instantly applied (for each hit taken, deal 56 damage more in your next attack), and more We need varied methods to improve how we kill things. 620 dps is all we care about, you’ve built up the other modifiers and skill abilities incorrectly. If you create a system where the difference 600 dps vs. Don’t mash it all it together, doing so creates a lack of ubiquity.įor attack modifiers: Give us damage ranges, skills that attach to spell or weapon damage, items that directly impact those numbers, attack/cast speed breakpoints, and so many more.ĭon’t be afraid of “excel spreadsheet” for damage. Armor should detail how they help defensively. Weapons should only impact the damage of attacks, or in some cases add some defensive bonuses. If it’s the actual system, then it needs to go.
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It’s antithetically causing more confusion in its simplicity. The current Attack | Defense | Life system is terrible and I imagine it’s a placeholder. What are my items doing? What am I hoping to see? Items are nothing without a strong stat system.
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There’s plenty more about Diablo systems that I feel the need to articulate, and items are the core of that foundation. Itemization is the most important part of Diablo for me.
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I’ve been a fan of the Diablo Series since the beginning and I’ve been like all of you, excited about Diablo 4 and so passionate that they do this one right.
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